Minecraft News

Minecraft Beta 1.4

* Added tameable wolves
* Added cookies
* Sleeping in a bed now resets your spawn position
* New Minecraft logo
* Holding shift while climbing will hang on to the ladder
* Spiders will no longer trample crops
* Lots and lots of infrastructure for Statistics lists and Achievements

While most of the code is written, statistics and achievements won’t show up until the next update. We didn’t quite have time to finish them this week, and didn’t want to delay the update longer.

Minecraft Beta 1.3

* Implemented a new lighting engine with the help of MrMessiahs (can be turned off)
* Changed the options around, added a new “Graphics options” button
* Added beds. If all players in a map sleeps in a bed during night, the game immediately skips until morning
* Added three new half-size blocks
* Added Delay/Repeater redstone dust blocks
* Added whitelisting to the server. To use, enter “whitelist <cmd>” where cmd is “on”, “off”, “add <player>”, “remove <player>”, “list” or “reload”
* New save file format, old maps need to be converted (that might take a while..)
* It’s now possible to have more than five save slots, and to rename saves
* Scrollbars in both the texture pack list, and in the map selection screen
* Replaced the Mojang splash image to reflect the new logo colors
* .. and a bunch of bug fixes and tweaks!

Welcome to the new Minecraft Launcher

This area will be used to inform you about game updates and other important news about the game. It’s highly likely we’ll also use it to promote things we like, such as any future games we make, or where to get the latest merchandise for the game. Marketing will be kept tasteful, though.

One cool feature about the new launcher you might want to know about is that you can pass it command-line features! The syntax is:

Minecraft <username> <password> <server:port>

<username> is the username you wish to log in as <password> is your password. If this is set, the launcher will automatically start the game without waiting for you to press the button <server:port> is an ip to a minecraft server. If this is set, the game will automatically connect to that server once the game has started.

Thanks for helping test this!

The biggest problem so far seems to be the “too many failed log in attempts” bug. That’s caused by the server getting every one connecting to the server mixed up


OLauncher is not affliated with Mojang Studios or Microsoft.