It’s been quite the trek, but we’re here. At the summit. The Caves & Cliffs Update: Part II is out today, completing the much anticipated cave update.
What better way to celebrate than by climbing to the top of a higher than ever mountain. Let’s take a moment and just take in that view.
Wait. What’s that sound. Don’t tell me that goat is back. AAAAARGH. Ouff! Ouch! Ow!
Where am I? It’s dark down here! It’s almost as if I fell a greater distance than I would have before today. Figures.
While I try to get out of this dripstone cave, I hope you enjoy all of the new features that 1.18 brings. Could you pass me a candle before you leave? It really is dark down here.
Changelog:
* Added an “Allow Server Listings” option to opt out of having your name displayed in server listings
* Added an Online options screen where you can now find the Realms Notifications option
* Added new Overworld biomes
* Added noise caves and aquifers
* Added world autosave indicator for single-player worlds
* Axolotls now have their own, separate, mob cap
* Axolotls now only spawn in Lush Caves when in water that is above Clay Blocks
* Badlands Mineshafts now generate higher up
* Buried Treasure Chests may contain a Potion of Water Breathing
* Changed default brightness to 50
* Cod, Salmon, Pufferfish, Tropical Fish, Squid, and Dolphins now only spawn in water from height 50 to height 64
* Frozen Peaks biome
* Glow Squids now only spawn in water blocks under height 30
* If it is raining, sleeping will stop the rain and reset the weather cycle (in 1.17 sleeping would always reset the weather cycle)
* Illagers (Vindicator, Pillager, Evoker) no longer attack baby villagers
* New music has been added to the game
* New ore distribution and large ore veins
* Overworld build and generation limits have been expanded
* Raised the cloud level from 128 to 192
* Redesigned how effects look in the inventory screen, to allow them to show even with recipe book open
* Removed world types “Caves” and “Floating islands” from the world creation screen
* Sprinting is no longer reduced to walking when gently brushing your sleeve against a wall
* Tropical Fish now also spawn in Lush Caves at any height
* Villages are slightly more spread out
* World spawn selection algorithm has been reworked, now spawns player according to climate parameters
- Removed Herobrine
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* Minecraft server jar
Report bugs here:
* Minecraft issue tracker!
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